So Muse Dash… but first off – It’s been a while since I posted something here. Honestly, things got really busy around my last post and this is the only day that I could get a breather or at least a good day to finally compose a blog post.
So, Rhythm games — I’m a sucker for those kinds of genres since I love music and how gameplay differs based on the difficulty you’ve chosen, I can casually play just by choosing Easy and Medium mode and go hardcore when choosing Master mode. I shared my comments about a not-so-obscure rhythm game before and I might create another blog post about it again since it released 3-5 DLCs since 2020 entered, but wait that’s not the reason I’m making this post!
Alright, Muse Dash, I heard this game already and it’s a popular rhythm game that was released on Android/iOS, PC, and Nintendo Switch last year. I got it around Summer Sale on Steam so it was great timing to finally got that game while I’m suffering from lockdown depression and playing Monster Hunter Iceborne or Project Diva Arcade on the PlayStation. Muse Dash is created by PeroPeroGames and published by X.D. Network Inc.,
It’s very colorful: vivid yet candy/pastel colors (like diabetes-inducing) graphics and a fun rhythm game.
Like most rhythm games it has no storyline so the game starts off by choosing either of three characters/muses: Rin, Buro, or Marija with their own in-game bonus or effects that can help you clear the game. In addition to muses’ multiple costumes, you’ll also have an assistant called ‘Elfin’ as your support on either health, fever bar, or song points
Since this game started first as a mobile game and how cutesy game is this is a two-button scroller game that you can either play with the keyboard or with a controller (full XB or PS controller support). It is very different from the rhythm games that I’m familiar with: Love Live, Tapsonic Top, Deemo, Cytus and etc., and even if you change the song difficulty (Easy, Hard, or Master) it will going to stick to two-button gameplay.
With that kind of gameplay, it’s simple hit-and-avoid mechanics (with ‘hold’ notes here and there). Hit the monsters that you see on sight with great accuracy and at the same time avoid the spikes being thrown at you. The game is over or the stage failed when your HP bar plummets to zero.
You’ll be rewarded with collectible items every time you clear a song with or without rewards and those collectibles can either be another character, an elfin (game assistant), a loading screen image, or an animated Muse Dash intro.
For Music, I will be covering the default playlist because I’m too poor to even buy one DLC on their lists. Muse Dash songs are mostly Chinese songs but it has a fair share of English and Japanese songs — as well as instrumentals too. Also, I have noticed that some of the songs came from other rhythm games like Groove Coaster and Cytus; I do hope there will be Vocaloid or DJMax songs but since those companies are strict with licensing I can only wish.
I believe there’s a DLC just for unlocking the songs for the default playlist/base game but since the game is enjoyable it will only take you hours to fully unlock everything not unless you have money to burn. Speaking of DLCs, every week the game offers 1 or 2 free songs per playlist so players can try one of those before fully buying those DLCs which is a nice thing to offer especially when they’re really pricey.
To wrap up Muse Dash
Muse Dash is a good rhythm game and an effective time waster especially if I want to take a short break from my work.
There are some songs that are a bit lag, out of sync, or obvious frame drop because of too many notes flying around on the screen so I just have to make sure there’s no program running in the background (It’s so obvious in my video because OBS is running) or at least get a better laptop that is capable of handling this kind games. So that’s a little bit of a downside playing that game but overall still a fun game.